#DistritoVR19
The Biggest
VR/AR Gaming Event in Europe
Jugón Virtual and Distrito VR, in collaboration with IFEMA and AEVI, organise for the third year the benchmark virtual reality gaming event during Madrid Games Week. And since our goal is to bring this technology to more and more people, this year we decided to go for a much bigger event, with many more resources, space and developers. Up to 16,000m2 available to showcase the latest in VR gaming and entertainment, the most incredible experiences, and the most interesting speakers in an unprecedented event.
Jugón Virtual, together with ViveVirtual, bring a a unique multiplayer experience where 20 people with VR headsets play at the same time in a 300m2 physical space.
Players will face off in teams of 10 in the game TEAM TAG to conquer the opposing team's territory.
We will use 20 Oculus Quest headsets, which use no cables, so freedom of movement is much greater.
HTC VIVE Cosmos, the latest in premium virtual reality systems for PC, goes on sale worldwide on 3 October, and visitors to the VR Area will be able to try it as a preview from its very launch day along with the game Audio Trip.
Open Creative Communion is a one-of-a-kind installation conceived by the Ifema Lab Foundation, combining virtual reality, mapping, architecture and collective creation within an imposing structure that will challenge visitors' senses.

EgamesVR brings us a competition with the video game Farpoint for PSVR using the AIM Controller. Participants will be able to face off against each other to win the final prize.

Experience driving a racing car with this hardware for realistic simulation, which conveys all the sensations of an F1 car and will make you feel like a real driver.

Myou Software brings us its revolutionary movement system that increases immersion in Virtual Reality. Move naturally in the new NALO Arcade Station with motion sensors on the feet.

Presence Camera brings us an an innovative Virtual Reality experience in which you'll feel like a superstar performing a high-budget music video with Oculus Quest.

Technoshop will bring Virtual Reality to the youngest in the family with a series of devices adapted for younger audiences.

Discover this boxing simulator perfect for working out without leaving your living room. VR boxing to the beat of the music. Insane!

In Echoes, you are trapped in caverns 6,000m below sea level. It's a first-person game that blends action, stealth and exploration.

A horror adventure set in the 80s that plunges us fully into darker psychological horror instead of overusing the typical 'jumpscares'

Experience an an unforgettable experience from Quasar Dynamics with its Primal VR experience. Hold back your screams and hold your breath. The REX is coming.

Taurus VR is an exciting retro-style space shooter in virtual reality, where we can explore and fight in fantastical universes using swaying body movements.

Prexenz brings us an exclusive preview of its adventure set in Roman times, where we can become a soldier sent by Zeus to protect his baby.

An investigation and mystery graphic adventure developed for PSVR that has won awards such as Most Innovative Game of 2018 at the PlayStation Talents.
Want to take part as an exhibitor? Click here
Jugón Virtual and UXER School launch a contest for you to grow as a user experience designer in extended reality!
ARE YOU AN INDIE DEVELOPER?
Distrito VR supports the work of small studios, which is why we give you a space to show your next hit to the world, surrounded by your future audience and with access to the event's business opportunities, the Meet to Match area, and the VR Pro Party, exclusive to professionals. And all of it, FREE.
[SOLICITUDES CERRADAS]
Developer with 15 years of experience in video games and Virtual Reality projects. VR lecturer at U-Tad.
Diego Bezares is a developer with 15 years of experience in video games and Virtual Reality projects.
He has founded Presence Camera, a company through which he develops Virtual Reality projects for third parties.
Presence Camera has developed and patented its own technology for 3D 360 video capture, and specialises in integrating this high-quality video with interaction and interactive 3D elements. Its clients include the PSOE ( with an interactive application featuring the Prime Minister in VR video ), Mapfre, Instituto de Empresa ...
He is developing a musical video game based on VR video, supported by a grant from red.es.
He is also a Virtual Reality lecturer at UTAD.
Founder of Whiplash, a leading company in the creation of virtual reality simulators
In Whiplash we have designed the first multi-purpose device capable of generating movements three-dimensional, 360-degree on two axes, in a compact size. It is also capable of producing the ultimate sensations in free fall, acceleration, deceleration and rotation for the user; while they are viewing a 3D 360-degree virtual environment, from any a latest-generation mobile device or VR headset.
Video game programmer with experience in VR and PS4 design. Gameplay programmer on Playerunknown Battlegrounds
Video game programmer with experience in VR and PS4 design, and an Unreal Engine 4 expert.
He has released games for PSVR and Steam, all very well received by audiences and critics.
Pablo Calatayud is Lead Game Designer at Tequila Works. With a degree in Fine Arts, he is passionate about video games, cinema and art.
Pablo Calatayud is Lead Game Designer at Tequila Works. With a degree in Fine Arts, he is passionate about video games, cinema and art. He studied the Master's in Game Design at U-tad and began working as a game designer at Tequila Works in January 2016. He was lead game designer on The Invisible Hours, his first Virtual Reality project. He then became lead designer on Groundhog Day: Like Father Like Son.
Tequila Works was born in an atmosphere of deep tradition and given the time it needed to reach exactly the right maturity. In this way, we get an independent studio that blends craftsmanship and modernity under the watchful gaze of the silicon in our barrels. Making small things, with good taste: that is our philosophy... and our challenge!
Professional with over 10 years of experience as a producer of VR games such as "The Invisible Hours" and "The Groundhog Day; Like Father Like Son" by TequilaWorks
Professional with over 20 years of experience in the video game sector, 10 of them in production
Specialised in VR development, as a producer on "The Invisible Hours" and "The Groundhog Day; Like Father Like Son" by TequilaWorks
Co-founder, COO & Principal Consultant at Virtual Voyagers. Coordinator of the XR Design Course at UXER School
PhD in Computer Science and Technology (UC3M), Senior Computer Engineer (UAM) and Diploma in Business Studies (UNED). He has been involved in digital ecosystem projects for over 14 years, carrying out a wide range of activities, both technical and business-related.
He has spent the last 4 years riding the VR wave at Virtual Voyagers, right now a double VR/MR wave, where he is co-founder, COO & Principal Consultant. In academia, he is Coordinator and Mentor of the XR Design Immersive at UXER School, a lecturer at several business schools (ICEMD, CEU, ...) and was an Associate Lecturer and Researcher at UC3M for 6 years in the areas of Gamification and Software Engineering.
Specialist in prototypes, simulators and immersive technologies at Technoshop
We are an R&D engineering company, specialists in prototypes, simulators, installations and hardware products, above all in immersive technologies.
We work across the leisure, sports, tourism, industry, exhibitions, training and retail sectors.
We use technologies such as blockchain, VR, MR (3D, AR and holograms), artificial intelligence and machine learning, robotics, mechatronics, programming (Python, C++, Java, OpenCV, Unity, Unreal, etc.) and we continually research new technologies or new uses for them.
We are a small company, 6 years old, currently operating in 14 countries with a direct and indirect team of 45 people.
Our group Jiménez business is made up of;
1-Technoshopvr ( simulators and prototypes )
2-Technopark ( theme parks and attractions )
3-Gnomo ( vending products and prototypes )
4-Scuud ( drone detection and tech security )
5-Tedemecum ( tes e infusiones )
6-Technoshop ( coming soon, franchises of physical stores with exclusive and unique products )
Sales Director at Virtualware Spain, with over 15 years of experience developing Virtual Reality, Augmented Reality, Simulation, Serious Games & Gamification projects
Degree in Business Administration and Management, a postgraduate in Marketing and a Master's in Digital Business at “The Valley Digital Business School”. Since 2011 in charge of Business Development and Sales at Virtualware Spain, a national company with over 15 years of experience developing Virtual Reality, Augmented Reality, Simulation, Serious Games & Gamification projects.
He currently leads digital content design and branding on XR projects for multinational brands, and is the founder of USERVR, a graphic design studio for content in XR products.
Diseñador Gráfico con 9 años de experiencia en el ámbito digital, master en diseño y comunicación estratégica, en el área académica 10 años como profesor de diseño de productos digitales en LaSalle College International y en nuevas tecnologías más de 4 años de experiencia en la dirección y desarrollo de Visual Design, User Experience y Branding para proyectos XR dentro de Virtual Voyagers.
He currently leads digital content design and branding on XR projects for multinational brands, and is the founder of USERVR, a graphic design studio for content in XR products.
Audiovisual professional (Cinebasura: La Peli, Videofobia) and passionate about virtual reality and 180º and 3D content.
I'm an audiovisual professional (Cinebasura: La Peli, Videofobia) and passionate about virtual reality and 180º and 3D content.
My workshop will be a short introduction, with practical examples, to the process of creating this new format. From essential technical tips to the new values of storytelling, presence and empathy. With a bit of transmedia, which at the end of the day is a big part of the content in these new formats.
Founder of VR Loyal Dogs, the first esports team in Virtual Reality
Passionate about video games for as long as I can remember. Two years ago I decided to create VR Loyal Dogs, the first esports team in Virtual Reality, of which I am CEO. We currently hold 1st place in the Canary Islands and 6th in Europe in the ESL/Oculus VR League.
Daniel Lobo is co-creator of CLAP. He has spent the last 5 years researching Virtual Reality.
Daniel Lobo is co-creator of CLAP. He has spent the last 5 years researching Virtual Reality. During this time, he has been lucky enough to explore the boundary between industry and the research world. His work notably includes projects related to wearable haptics, a fundamental pillar on the horizon of virtual reality.
CLAP (clapxr.com) lets the user interact with the virtual environment using their own hands, with no controllers needed. The system can realistically simulate the behaviour of the user's hands, both visually and physically, giving them a natural interaction with the environment. It is currently offered as a plugin for Unreal and Unity.
Founder of the audiovisual studio Tape360, focused on producing 360º short films for Virtual Reality.
TAPE is an audiovisual studio focused on producing short films. So far it has produced more than 11 since it started in 2005. In 2015 it began a new adventure by creating the TAPE360 division, focused on producing 360º video content for virtual reality. It currently has 95 videos published on its YouTube channel with more than 1,500,000 views and over 4,400 subscribers, making it a worldwide benchmark in content creation. After this period of research into 360º storytelling, we are currently preparing several fiction projects in this format.
Independent video game developer and creator of the VR-exclusive horror title "Dreadhalls"
Sergio Hidalgo is an independent video game developer and creator of the VR-exclusive horror title "Dreadhalls", which was a launch game on Oculus Rift and Oculus Go and is today available on most VR platforms on the market. Sergio is currently working on a new project, and also occasionally teaches VR classes at U-TAD university.
Before going independent, Sergio worked as a video game programmer at FX Interactive and Revistronic.
Tenured doctor-lecturer at Tecnocampus-UPF and a video game and gamification consultant specialising in user psychology and game mechanics.
Tenured doctor-lecturer at Tecnocampus-UPF and a video game and gamification consultant specialising in user psychology and game mechanics.
Pianist and composer nominated for the Latin Grammys in the group M.O.A.
Musicians Ariadna Castellanos & Jorge Barrallo (M.O.A) and the XR developers at Virtual Voyagers worked on this augmented and mixed reality project in which the character on the cover of a music album, Monster-in Labyrinth, comes to life dancing in augmented reality on a mobile phone and in mixed reality thanks to the Magic Leap glasses.
Manager at Airsoft
A different kind of leisure has arrived, betting on INNOVATION and the latest-generation TECHNOLOGY: we present VR AIRSOFT.
The first and only franchise in Europe where you can experience virtual games with freedom of movement, with no heavy gear needed to play. Forget about uncomfortable cables and backpacks.
All you need is a virtual headset, which will make you feel different experiences in a simulated world that will seem 100% real. In VR AIRSOFT you can be the lead in the experience you choose, saving the world, overcoming your fears and behaving as if you were really inside the game.
Virtual evangelist and founder of Canary Virtual Place, the first VR entertainment centre in the Canary Islands
An advertiser because that's what the degree says. Digital Marketing and video games are my two great passions. Two years ago Virtual Reality came into my life, I put on the headset and now I live inside the game and became a Virtual Evangelist. I am the founder of Canary Virtual Place, the first Virtual Reality-based entertainment centre in the Canary Islands.
Want to come and give a talk in the VR Lobby? Sign up now
Jesús Garrido
VIROO is the technological solution for deploying virtual reality rooms in companies, allowing you to manage the space and generate your own content, making it easy to bring virtual reality into departments such as Engineering, Training or Marketing and Sales.
Víctor Blanco
A workshop on optimisation at a practical level, using the tools Unreal Engine provides to measure performance and how to improve it. It also covers common mistakes found when using Unreal Engine. The workshop will show a "fake" project with common performance errors (on purpose) and a hands-on demonstration of how to use the tools to find and fix those problems.
Miguel Ángel Viruete
It's a short introduction, with practical examples, to the process of creating this new format. From essential technical tips to the new values of storytelling, presence and empathy. With a bit of transmedia, which at the end of the day is a big part of the content in these new formats
Franck Torrano
The idea is to talk about the need to evolve and generate more sensations in the realism of games, thanks to the movements of the simulators. Talk by Whiplash
David Bermúdez
A practical approach to using video game technology in other professional fields and its ability to open new avenues of expression in sectors such as architecture, engineering and marketing.
Javier Moreno
How can we use Virtual Reality to raise social awareness? After more than 5 years of research, we will address different educational experiences in which we have used Virtual Reality as a technological tool to raise awareness of social challenges that this innovative technology can help answer. GOAL: To learn about reality and augmented reality technologies, their uses, trends, applications and different devices.
Eduardo Herranz
We will review how video games are the great ally of the XR ecosystem, not only in the entertainment market, but above all in the B2B market in sectors such as training (edutainment) or advertising (advergaming). For those who dread smoke selling, we will show examples of real projects from multiple areas and outcomes, where each and every one of them either includes gamification techniques or is a serious game in itself.
Jorge Esteban Blein
Although Virtual Reality is a relatively new field for storytelling, a set of rules and techniques suited to this new medium is already being established. However, a next wave is on its way, Augmented and Mixed Reality, and the challenges it poses for storytelling are enormous, since it will have to adapt to the environment and to the Real Reality surrounding the experience...
Diego Bezares
We will look at the state of the art in Virtual Reality multimedia and video. The most important reality-capture techniques for VR, and their main advantages and problems. We will also talk about interaction and mixing interactive 3D elements with 3D video and photo, and how to make interactive VR applications and games that integrate real-image captures.
Donell Pérez
Virtual Reality is changing the way we see the world (we already know that), but if there is one niche that particularly benefits from this new technology, it's esports. From debunking myths such as a sedentary lifestyle to the spectacle of VR esports.
Natalia Ridao
At least 3 out of every 5 Virtual Reality entertainment centres fail before their first year, 1 closes in the second year, and only the fastest and strongest manages to establish itself in the market and create new strategies. But why does it happen? Where are we going wrong? We want to tell you our story, how we are still running after two years and how we have become the most influential Virtual Reality company in the Canary Islands.
Sergio Hidalgo
We will talk about the potential VR offers when designing and creating horror games. We will look at techniques to increase immersion that were not possible in traditional games, and which old ideas are best discarded.
Billy Carreño
Visual Design as a tool that adds value to the XR product. This talk will set out the importance of Graphic Design in XR products, which through a creative process manages to implement a visual strategy for the XR product ecosystem. A space to discover new paths of conceptualisation, in-house methodologies, recommendations and the experiences of the crew on the Virtual Voyagers team.
Pedro Jiménez
In recent months we have worked with major brands, including Nestlé, Huawei and Flamingueo, for whom we have developed immersive experiences for their customers related to their products. We have also expanded our horizons into Augmented Reality filters, designing this kind of mask for influencers such as Ter, Bejo and Superbritánico.
Kisco Carmona
Kisco takes us through the history and evolution of the different virtual reality simulators up to the present day.
Jose Raluy Carnet
The challenges a studio faces when making a virtual reality game versus a project that is not for VR
Ariadna Castellanos
Musicians Ariadna Castellanos & Jorge Barrallo (M.O.A) and the XR developers at Virtual Voyagers worked on this augmented and mixed reality project in which the character on the cover of a music album, Monster-in Labyrinth, comes to life dancing in augmented reality on a mobile phone and in mixed reality thanks to the Magic Leap glasses.
Julio M. López
We will explain what motion sickness in virtual reality is, what causes it and how to avoid it, both from the point of view of VR developers and of users themselves.
Eduardo Herranz
Virtual Reality and Mixed Reality are not only changing sectors from top to bottom but completely redefining fields of knowledge such as User Experience or UX.
In this new working context, this workshop is divided into two main blocks:
Block I: We will analyse the main aspects of VR/MR that redefine the User Experience or UX, how this represents a new paradigm and which of these aspects can lead a project to resounding success... or to absolute failure.
Block II: Starting from a hands-on project, we will run through some of the main stages of the new VR design process. We will begin with scenario design and then move on to interaction design.
Throughout the workshop, activities will be run to encourage discussion and debate.
Carlos G Tardón
The aim of this talk is to show the limits and opportunities of mechanics design in VR. It will also show part of the development of TSToM, a serious game for attention deficit hyperactivity disorder developed in collaboration with Puerta del Hierro University Hospital and Gammera Nest.
Christian Garnez
I will give the basic keys to telling stories in Virtual Reality so that they do not turn into bad experiences.
Amparo Valdivia
1 B - You get paid for asking, not for assuming
2 B - There are no problems, only solutions
- VR solutions for the customer
- VR solutions for professionals
- VR content solutions
- VR staging solutions
- Cutting-edge VR solutions
- Content solutions for the present and future of VR
3 B - My present in VR is your future
Q&A round
Daniel Lobo
Working in a technologically cutting-edge field like virtual reality offers the chance to flirt with the research world, continually challenging the industry's not-yet-settled foundations.
The boundary between the two worlds is blurred, and within it an interesting ecosystem of cooperation takes shape in which industry and research feed off each other. It is common to find companies seeking solutions to complex problems and universities seeking to integrate into the industrial fabric.
This situation raises the need for a collaboration that will give the companies involved a pioneering technological advance, potentially setting them apart from their competitors.
The talk will focus on how to identify these situations and how to try to take advantage of them properly in the context of virtual reality, and will be accompanied by real cases of connecting with companies such as Facebook, Unity, Disney or Next Limit.
Patricia Galindo
A different kind of leisure has arrived, betting on INNOVATION and the latest-generation TECHNOLOGY: we present VR AIRSOFT.
The first and only franchise in Europe where you can experience virtual games with freedom of movement, with no heavy gear needed to play. Forget about uncomfortable cables and backpacks.
All you need is a virtual headset, which will make you feel different experiences in a simulated world that will seem 100% real. In VR AIRSOFT you can be the lead in the experience you choose, saving the world, overcoming your fears and behaving as if you were really inside the game.
Pablo Calatayud
We will talk about the different processes we took part in to create Groundhog Day: Like Father Like Son. From the complex narrative structure, the design of the time loops, dialogue systems, interactions, puzzles, mini-games, reactions, deaths, pigeons and hallucinogenic donuts. All through the lens of Virtual Reality design and what it means to adapt such an iconic existential comedy from the 90s, modernising it without losing its essence.
Fiesta XR was a private party where only professionals could attend from the VR world (YouTubers, developers, publishers, distributors, investors, artists, producers…). The networking-focused party brought together the rest of the fair's participants and other heavyweight figures in the industry.
Feria de Madrid
Avda. del Partenón, 5
28042 Madrid – Spain
The nearest Metro station is:
Connects the exhibition centre with the terminals of Madrid-Barajas Adolfo Suárez Airport.
Line 8 has connections at the following stations, with great connectivity from anywhere in Madrid:
Feria de Madrid is connected by road to Madrid's main access and ring roads: M11 (Exits 5 and 7), M40 (Exits 5, 6 and 7) and A2 (Exit 7). The South, North and East entrances of the exhibition centre give direct access to the various parking areas.
A wide bus network lets you reach Feria de Madrid from various points across the city.
Two urban bus lines of the Municipal Transport Company (EMT) operate here:
Line 112: Mar de Cristal-Barrio del Aeropuerto
Line 122: Avenida de América-Feria de Madrid
Autobuses interurbanos:
Line 828: Universidad Autónoma-Alcobendas-Feria de Madrid-Canillejas.
Feria de Madrid
Avda. del Partenón, 5
28042 Madrid – Spain
The nearest Metro station is:
Connects the exhibition centre with the terminals of Madrid-Barajas Adolfo Suárez Airport.
Line 8 has connections at the following stations, with great connectivity from anywhere in Madrid:
Feria de Madrid is connected by road to Madrid's main access and ring roads: M11 (Exits 5 and 7), M40 (Exits 5, 6 and 7) and A2 (Exit 7). The South, North and East entrances of the exhibition centre give direct access to the various parking areas.
A wide bus network lets you reach Feria de Madrid from various points across the city.
Two urban bus lines of the Municipal Transport Company (EMT) operate here:
Line 112: Mar de Cristal-Barrio del Aeropuerto
Line 122: Avenida de América-Feria de Madrid
Autobuses interurbanos:
Line 828: Universidad Autónoma-Alcobendas-Feria de Madrid-Canillejas.